Now there are a lot of improvements in their overtaking code. The bikes had so many crashes and pileups that the AI soon became a focus of its own. Motorbikes came along a lot, after making it possible for AI to enter the game with objects and bikes. Popup headlights are now supported, along with options for various types of moving subobject that mod creators have been using to get creative. Dashboards were an important part of the development, now allowing much more flexibility and mod designers have been making great use of the new features including customised backgrounds and various options for the dials, text and warning lights.Īs most LFS racers know, a separate new version is still in development and it features night driving on updated tracks, so the lights needed an update and that has now been done. There are various improvements to the HUD, including an engine damage display. The main focus was the mods system, allowing creators more flexibility and improving the modeller and vehicle editor. New text command /lang X to load language (data\language\X.We have a lot of updates for you today, in Live for Speed 0.7E and the LFS Editor! Westhill paths adjusted and regenerated to avoid graphical holesĪutocross paths regenerated and physical hole fixed at skid pad Skid marks are now visible on unmovable layout objects Increased LOD distances of humans / drivers / marshalls Skid marks now remain when race restarts (excluding replays) Shadows are no longer cast updwards or towards the lightĪmbient (non-direct) shadow darkness now depends on distance Improvements on track selection screen using the area maps Small map opacity can now be set for light and dark map colours New small map view for open configs / car parks / autocross areas TYRE contacts no longer report IS_OBH for unmovable objectsīODY contacts also report unmovable objects played in a layout IS_OBH is always reported, as before, for movable objects Reduced the frequency of IS_OBH packets due to Blackwood kerbs Maximum number of layout objects increased to 2100 (was 1800) Spawn position now disables "Could not join : Start is blocked" XRG / XRT / FZ5 maximum steering angle increased to 45 degrees New industrial estate area available when open config selected New Historic configuration (similar to GP but without chicane) New textures, geometry and detail improvements all around Click HERE to visit the download page and get the full version installer. You can run the patch installer from its download location or from your LFS folder.ģ) FULL VERSION (525 MB) - If you are new to LFS or making a fresh installation. Click HERE and save the patch installer. Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror.Ģ) MANUAL PATCH (135 MB) - If you already have version 0.6M or later : Please read the full list of changes below.ġ) AUTO UPDATER - If you already have version 0.5V or later : Improvements have also been made to the car shadow system, the open configuration maps, the track selection screen and more. For licensed racers, a new industrial estate area is accessible through the open configuration. Textures and detail have been updated all around Blackwood and a new Historic course is included in addition to the original GP and Rallycross tracks. This is the information page for version 0.6R which contains a new Blackwood racing environment and various other improvements.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |